<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Max Schroeder on Max Schroeder | Game Systems Designer</title><link>http://maximoschro.github.io/</link><description>Recent content in Max Schroeder on Max Schroeder | Game Systems Designer</description><generator>Hugo -- 0.155.3</generator><language>en-us</language><atom:link href="http://maximoschro.github.io/index.xml" rel="self" type="application/rss+xml"/><item><title>FincrementalOS</title><link>http://maximoschro.github.io/projects/fincremental/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://maximoschro.github.io/projects/fincremental/</guid><description>Lead Designer making UI Systems for an incremental OS game created in Unity.</description></item><item><title>Cthulhu &amp; Me</title><link>http://maximoschro.github.io/projects/cthulhume/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://maximoschro.github.io/projects/cthulhume/</guid><description>Designer working as scrum master while focusing on weapons and enemies.</description></item><item><title>Grid Mage</title><link>http://maximoschro.github.io/projects/gridmage/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://maximoschro.github.io/projects/gridmage/</guid><description>Turn-Based boss fight made in Godot.</description></item><item><title>Schrodinger's Delivery Service</title><link>http://maximoschro.github.io/projects/schrodingersdeliveryservice/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://maximoschro.github.io/projects/schrodingersdeliveryservice/</guid><description>Made for Champlain Montreal Game Jam 2024.</description></item><item><title/><link>http://maximoschro.github.io/contact/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://maximoschro.github.io/contact/</guid><description>&lt;h1 id="contact-me"&gt;Contact Me&lt;/h1&gt;
&lt;h3&gt;&lt;a href="mailto:maxsschroeder@gmail.com"&gt;maxsschroeder@gmail.com&lt;/a&gt;&lt;/h3&gt;
&lt;h3 id="linkedin"&gt;&lt;a href="https://www.linkedin.com/in/max-schroeder-972b112b5/"&gt;LinkedIn&lt;/a&gt;&lt;/h3&gt;
&lt;h3 id="itch"&gt;&lt;a href="https://maximoschro.itch.io/"&gt;Itch&lt;/a&gt;&lt;/h3&gt;</description></item><item><title>About Me</title><link>http://maximoschro.github.io/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://maximoschro.github.io/about/</guid><description>&lt;h2 id="im-max"&gt;I&amp;rsquo;m Max!&lt;/h2&gt;
&lt;p&gt;I&amp;rsquo;m a game designer with a focus on systems. I love making new interactions for players to test out and making it feel good to play in the process!&lt;/p&gt;
&lt;h2 id="experience"&gt;Experience&lt;/h2&gt;
&lt;p&gt;While at Champlain College, I&amp;rsquo;ve spent multiple semesters working on projects with teams of various sizes to make fun and unique games. These include FincrementalOS, an incremental fishing game, and Cthulhu and Me, a pseudo-roguelike third-person shooter.&lt;/p&gt;</description></item></channel></rss>